You cannot steer. You can only choose how high you're willing to fly.
How this works
Two ropes. Burn heats the envelope and you rise. Vent lets hot air out and you sink. That's the whole controller.
You never push left or right. The wind does that โ and the wind is different at every altitude.
Watch the birds, the smoke, the cloud shadows. Each is drifting at a different height, and each is telling you the truth about the wind up there.
Find the layer blowing toward your marker, climb or sink into it, and ride it. Some layers are dead calm โ good for holding still, useless for covering ground.
Fuel is finite. Ballast trims your descent. Land close to the marker, and land gently โ the softer the touchdown, the better the delivery.
Watch for rotor turbulence on the downwind side of tall peaks. It only exists there โ the upwind face is calm air.
12 deliveries
Each stage unlocks once the one before it is delivered.